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Thomas John Wolfe
Game Developer / Tech Artist / Unity Developer / Generalist
Renderman Particle Engine - Student Project
Using C++ and Renderman spec, I created an engine for particle systems. My goal was to duplicate the particle system generator of Unity3D. This was for my 'Shading I' final at the Art Instutute of California. Above is my fireball using my engine and below is Unity3D's.
My Particle Engine:
Unity engine:
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